The Dungeon of Mynes Weeper
A downloadable game
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A dungeon-crawling puzzle game, combining roguelike Role-Playing Games with Minesweeper! Solve timed minesweeper puzzles to defeat monsters and delve deep into the mysterious dungeon of the Demon Lord Mynes. Creative abilities, mechanics, and enemies help make this into the most unique version of Minesweeper ever seen!
- 4 character classes with varied playstyles and abilities
- 35 different enemies that each provide distinct challenges
- 25 trinkets to equip for countless build options
- Lovingly hand-crafted pixelart sprites
- Non-square boards, poison tiles, and more! Even minesweeper veterans will find something new
- Detailed tutorial to help new players learn the ins and outs of traditional minesweeper gameplay
Credits:
All art and programming by Cody Paterson. Playtest help provided by Sephirob, Paratroopa, Ravenfeld, and Bret Nabors. Special thanks to Danni, Kristine, Jacob, Lacey, Louie, and Boss.
And, of course, an extra special thanks to you, the player!
Changelog:
- 1.0.3 - Fixed Warrior's Maim skill not properly lowering enemy defense, and fixed abilities sometimes not loading properly.
- 1.0.2 - Added hitstun when taking damage during end of round, and fixed a rare soft lock when loading under certain conditions.
- 1.0.1 - Fixed a soft lock in the tutorial
- 1.0.0 - Initial Release!
Status | In development |
Release date | Aug 24, 2022 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | CodCart |
Genre | Puzzle, Adventure, Role Playing |
Made with | Unity |
Tags | 2D, Dungeon Crawler, Fantasy, Pixel Art, Retro, Roguelike, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | High-contrast, Interactive tutorial, One button |
Download
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Click download now to get access to the following files:
TheDungeonOfMynesWeeper_v1.0.3.zip 25 MB
Comments
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Very fun and unique, if basic, take on the Minesweeper/RPG hybrid genera. Is there an end? I'm still seeing new monsters at floor 43 and I'm too exhausted to continue for now. A temp-save feature would be nice, but I can just let it run in the background I suppose.
The game actually auto-saves quite frequently, and you can hit Escape to pause the game to manually save & quit. I'm realizing that this isn't tutorialised or communicated in-game, so I'll be sure to update it to make that more clear. Thanks for the feedback!
There are unique enemies up to Floor 50. From 51+ it re-uses old enemies scaled-up to an appropriate level.
Oh, awesome, thanks! Yeah, I could've probably just closed it and found out but getting to floor 43 took long enough I was too worried ^^; The classes that aren't paladin are also a lot of fun, btw, especially the wizard!